NPC non-click interaction are set of scripted(player choice is possible ) NPC actions that don't start with player clicking on NPC;
Usually activated by entering area with NPC. Allows more realistic roleplay formats.
1.Proximity speech: NPC starts speech when in proximity to player. Often gossip or lore type content(
2.NPC attack on arrival: NPC attacks player when nearby.
3.NPC gift: NPC (independently) gives item to player or drops it on ground.
4.NPC walks to and asks player for help or offers advice/tells a story.
5.NPC flees the players.